Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You summon magical blades of energy floating in the air and make them fall on your enemy inside a 10 foot radius centered on a point you can see. Each creature inside that zone must make a DC12 dexterity saving throw, taking 2d10 force damage on a failure or half as much on a successful save.
At higher level: for each spell slots higher than level 2, the damage is augmented by 1d10, the radius by 5ft and the DC by 1.
* - (A sword in good condition)
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