You smash the components of this spell into the ground and target a point of earth or body of water you can see within 120 feet of you. You corrupt and transform a 50 foot radius, 20 feet deep area centered on the point you chose into a vile swamp filled with thick bubbling acid. The acid is black and tar-like and reeks of chemical rot and is considered difficult terrain. Any creature that starts its turn in or enters the acid for the first time on their turn takes 8d8 acid damage or half as much on a successful Constitution saving throw.
If the spell is cast as a ritual on the same spot every day. The area affected is doubled each time it is cast. The area affected has no limit to its reaches outside of land or water magically protected in a way to block or subdue corruption. Your DM can determine areas of the world or cities that may not be affected by this spell.
* - (a drop of water, a vial of acid, and a pinch of dirt all which are consumed by the spell)
Comments