Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
Target creature must make a Wisdom saving throw, if it fails it randomly changes emotions for the duration. Roll the Emotion die:
- Happy: the target takes disadvantage on all attack rolls but gains advantage on all skill checks and saving throws.
- Sad: the target takes disadvantage on all saving throws
- Angry: the target rages. It cannot cast spells and must attempt to attack the nearest creature every action.
- Calm: the target gets an advantage on all concentration checks and skill checks.
- Horny: the target must attempt to woo the nearest creature of its sexual preference and cannot attack.
- Confident: the target gets an advantage on all attack rolls but disadvantage on all skill checks.
Comments