Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

Target creature must make a Wisdom saving throw, if it fails it randomly changes emotions for the duration. Roll the Emotion die: 

  • Happy: the target takes disadvantage on all attack rolls but gains advantage on all skill checks and saving throws. 
  • Sad: the target takes disadvantage on all saving throws 
  • Angry: the target rages. It cannot cast spells and must attempt to attack the nearest creature every action. 
  • Calm: the target gets an advantage on all concentration checks and skill checks. 
  • Horny: the target must attempt to woo the nearest creature of its sexual preference and cannot attack. 
  • Confident: the target gets an advantage on all attack rolls but disadvantage on all skill checks. 

Spell Tags: Social

Available For: Bard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Saklas29

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