Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

A wall of bones erupts from a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Each 5-foot segment of the wall has 18 AC, 40 hit points, and immunity to psychic, poison and necrotic damage. The wall disappears when all of its segments are destroyed, or when the spell ends.

When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 5d8 bludgeoning damage, or half as much damage on a successful save. Regardless of failure or success, a creature is pushed out of the wall to the nearest unoccupied space, on a side of your choice.

One side of the wall, selected by you when you cast this spell, deals 5d8 piercing damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

As an action on your turn, you can move each segment of the wall up to 30 feet in a direction of your choosing. At the end of the move, all segments must be in contact with at least one other segment. If the wall moves into a creature’s space, that creature must make a Strength saving throw or be pushed along with the wall.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

* - (an intricately carved bone chip)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

StingRay24

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