Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect

You feel telekinetic energy go throughout you as an invisible force goes around you to protect you. For the next minute (10 rounds), any attacks done against you have disadvantage. When attacked, if the attack fails, attacker must role again. If it is higher than their own AC, they are attacked by their own weapon from the telekinesis. If the attack succeeds, the damage is halved. If the damage would already be halved by a resistance or other effects, no damage is taken. If attacked by a spell that has a saving throw (ex. Fireball, Lightning Bolt, etc.) the damage is halved on a failure and avoided on a success.

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

I_dunnohehe

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