Memories of a past life haunt you as you pull strands of chaotic magic from your wild magic spark and bind them into a constantly shifting blade. The blade's energies are dark, seeming to consume light near it, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
You can use your action to make a melee spell attack with the gloomy blade. On a hit, the target takes 2d8 damage and has the finesse, light, and thrown properties (range 20/60). Use the first d8 to determine the damage on the damage type table.
| d8 Roll | Damage Type |
|---|---|
| 1 | Force |
| 2 | Piercing |
| 3 | Slashing |
| 4 | Cold |
| 5 | Acid |
| 6 | Poison |
| 7 | Necrotic |
| 8 | Psychic |
In addition, when you use the blade to attack a target that is in dim light or darkness, you make the attack roll with advantage.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
* - (A knife rusted from blood.)
Comments