Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

Your chaotic magic nearly overloads as you rip apart reality in a 20ft sphere at a point you can see within 120ft. Creatures within the sphere must make a Dexterity Saving throw. A creature takes 8d10 force damage on a failed save. On a successful save the creature leaps to the nearest space outside of the sphere. Creatures who die or structures within the sphere are pulled apart into nothingness, leaving only creatures who managed to survive and their belongings. 

You take 2d6 necrotic damage from the spell's chaotic energies tearing apart your body.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d8 for each slot level above the 5th. The damage you take increases by an additional 4d6 as well.

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

MoonlitSkyes

Comments

Posts Quoted:
Reply
Clear All Quotes