You send a wave of condensed powerful vibrations at a creature that you can see within range. The creature must make a Dexterity saving throw. A creature takes 4d8 force damage on a failed save, or half as much damage on a successful one. A creature that fails the save also has one piece of equipment it is wearing damaged, regardless if it is magical.
Weapons take a permanent and cumulative −1 penalty to damage rolls. Non-magical weapons take twice as much. If its penalty drops to −5, the weapon is destroyed. If the object affected is either armor or a shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The damaged items can be repaired with the mending spell.
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