Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

C

hose a specific emotion to imprint strongly on a person, the effect changes according to the emotion in question.

Duration is as specified, or if unspecified, is as follows : if cast at Lvl 2 lasts 1 minute, +2 minutes for every spell level above 2nd.

Rage : Grants the barbarian Rage to target for duration.
Fervor : Grants advantage on all Religion checks and on attacks made against fiends.
Despair : Gives disadvantage on all physical attack rolls to target creature.
Joy : Target Gains advantage on all persuasion checks and charisma saving throws for duration.
Enthusiasm : Target gains advantage on all intelligence, wisdom, and charisma checks for duration.
Power : Target gains advantage on all strength, dexterity and constitution checks for duration.
Courage : Target gains immunity to fear for duration.
Focus : Target has advantage on all attacks on their next turn.
Fear : Target is frightened for duration. While frightened by this effect, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. 
If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Shock : Stuns target until end of their next turn.
Desire : Acts as a Charm spell (of non-magic nature) for duration.
Frenzy : Gives target creature an extra attack for duration.
Terror : Target is frightened for duration, with you as the object of this fear. They also have disadvantage on all wisdom and charisma skill checks until end of combat, only if they are in fear. You, the caster take 1d12 psychic damage.

Enemy targets may make a Wisdom or Charisma saving throw (their choice), on a successful save, the effect is ignored. If Heart delve was previously cast on target creatures, they have disadvantage on their saving throws.

Note that this Empath spell can also be used outside the context of combat, regardless of the effects, it still changes the emotional state of being of the target creature.

Available For:

UnrelatedTherapy

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