Level
1st
Casting Time
1 Action
Range/Area
Self 90 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

 

You invoke a heavenly abyss of pure light with double your maximum health and equalize your armor value, plus get an extra action on your turn. During the next 10 minutes, the abyssary will obey any of your orders, obtaining 30ft of movement in a range of 100ft around you. While it lasts or until it is destroyed, the abyssary can use 3 spells at the merchant's mercy, with a total of 2 spell slots.

-Light of Celestia: The Abyssal selects a friendly target in a range of 20ft and heals a total of 1d4 + (Spell Modifier) ​​and eliminates any sleep effect on the target.

-Light beam: Applies its inner light an ethereal spear and launches it to the target chosen by the summoner and damages a total of 1d8 of radiant damage.

-Consuming darkness: The abyssal sacrifices his own essence to eliminate a shady enemy of the lower class and banishes it (It can not be used with objectives greater than the invoker's level, it can not be used with objectives that measure more than 2 meters).

You can only use this spell once for each long rest performed.

 

Spell Tags: Summoning

Available For: Cleric (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Wizard (Legacy) - School of Divination (Legacy)

Astoria

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