Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Divination
Attack/Save
Ranged
Damage/Effect
All

You point a finger towards a target you can see within range. Make a ranged spell attack against the target, as gleaming motes of light leap from your hand towards them. On a hit, the target takes 1d4 damage. The damage dealt can't exceed the number of diamonds provide as the material component for this spell. For each point of damage dealt, you can choose a separate damage type. You can have damage dealt by this spell counts as non-magical for the purposes of overcoming immunities and resistances. Each mote flashes briefly with color upon impact, giving you insight into the abilities of the target. You learn the target's resistances, vulnerabilities, and immunities, if applicable, to the damage types dealt by this spell.

After you cast this spell, you can't cast it against the same target again until you finish a long rest.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

 

* - (any number of diamonds each worth at least 10 gp.)

Spell Tags: Damage Utility Foreknowledge

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy)

Wasadia

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