You flourish a conjured ace of diamonds before flinging it to a point in range. You can have the card unwind into a twister that spins itself out in the blink of an eye. Choose one of the following effects that originate at the card's landing place:
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One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from the card.
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The card directs the twister to move one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from the card. It isn’t pushed with enough force to cause damage.
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You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze, you do not throw the card to use this effect.
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