Level
1st
Casting Time
1 Action
Range/Area
Sight
()
Components
None
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force
A 10 foot sphere of air rapidly decreases pressure, but is only confined to that place.
Any creature that ends its turn inside of the sphere makes a DC 15 CON Saving Throw. On a failed throw, the creature takes 7 (2d6) force damage and falls unconscious until they are out of the bubble. Once out of the sphere, they must make a DC 10 CON check to wake up. On a saved throw, the creature takes half damage and does not fall unconscious.
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