The sky weeps bloody tears. Blood downpours in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range feet. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with ichor, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature gains the bleeding condition.
A creature with the bleeding condition takes 1d6 piercing damage at the end of each of its turns. This condition can be removed by using an action to make a DC 10 medicine check to treat the wound.
This storm rages for 1 minute, or until you reach 0 hit points. You can choose to end this effect at any time during its duration.
* - (A vial of blood and a drop of water)
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