Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

Once per day, the bearer of the sceptre can invoke its power to summon a brilliant dawn light that bathes the area in a revitalizing aura. This aura restores vitality to allies within its radius, healing wounds and rejuvenating their spirits.

When you cast this spell, a 60-foot radius sphere centred on you is bathed in bright light that lasts for the duration of the spell. Allies within the sphere regain hit points equal to 2d8 + your spellcasting ability modifier at the start of each of their turns. Additionally, they have advantage on Wisdom saving throws and death saving throws while within the sphere.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the healing increases by 1d8 for each slot level above 6th.

* - ((a holy symbol worth at least 500 gp))

Available For: Cleric (Legacy) Druid (Legacy)

Hansolo17x

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