Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Acid (...)
A sphere of magical energy erupts from you. You choose acid, cold, fire, lightning, poison, or thunder for the type of sphere you create. Each creature in a 10-foot sphere originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 damage of the type you chose. On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
* - (a tiny glass prism)
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