Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Environment (...)

You can restore or divert power to a functioning mechanism of your choice. You touch one currently operational object, appliance, or structure using power, and one that is no bigger than a 2-foot cube, and absorb it's energy. This mechanism becomes non-functioning for 1d4 hours or until repaired.

Within the next minute, you can transfer any held power into any mechanism of your choice (even return power to the initial mechanism you had sapped) or the power is lost. Additionally, if you lose concentration, held power is lost.

You then touch one operational object, appliance, or structure not using power, and one that is no bigger than a 2-foot cube, and transfer power into it for 1d4 hours or until turned off. You need not maintain concentration once the power is transferred.

At Higher Levels: When you cast this spell using certain higher-level Spell Slots, you can divert power from/into larger mechanisms: within a 5-foot cube with a 3rd level slot, a 10-foot cube with a 6th level slot, and a 20-foot cube with a 9th level slot.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2023 12:19:28 PM
4
1
1
Coming Soon
6/18/2023 2:28:17 PM
7
1
--
Coming Soon

Spell Tags: Utility Environment

Available For: Sorcerer (Legacy) Wizard (Legacy)

AReallyStupidAlias

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