Level
2nd
Casting Time
1 Bonus Action *
Range/Area
Unlimited ()
Components
V, M **
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

When you are in dire need, you whistle out into the world, and no matter where you are, a creek will appear and two beavers will swim down the creek and latch themselves onto you, they are armored, and they are filled with such raw power they cannot be killed, but they cannot stop all damage to you.

At second level this spell summons 2 beavers giving a +2 to AC.

Up-casting this spell adds 1 beaver per spell level, each beaver adds +1 to your AC.

At spell level 4 you can have all the beavers make a dam for you, creating a half cover* spot as a full action, before getting on you for the AC bonus, and at 7th level you can have them make a full cover*.

For every 3 beavers on you, your movement speed is lowered by 5ft, cannot lower your movement speed below 10ft. This affect is negated if you have heavy armor proficiency, or are Raging(since this isn’t armor, players with “unarmored proficiency” keep bonuses).

You can summon the beavers and have them latch onto another character(PC or NPC), and give them the bonus instead. However the beavers must stay together and cannot be split among multiple characters.

*(COVER IS ALWAYS MADE OF WOOD, AND CAN BE BROKEN AND BURNED AND TORE DOWN)

 

* - When getting attacked ** - (Wood or berries to feed them)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheCrimsonFire

Comments

Posts Quoted:
Reply
Clear All Quotes