Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Lightning

You imbue an inanimate object you touch with an electrical charge that also makes it magnetically stick to certain metals. The first creature besides yourself who touches the object must make a Dexterity saving throw or take 2d10 lightning damage on a failed save, or half as much on a success. Once discharged, the spell ends and the transmuted object turns into dust.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the lightning damage increases by 1d10 for every slot level above 2nd. Additionally, every 2 levels higher than 2nd, the time it holds lengthens as follows:

4th: 48 hours
6th: 1 week
8th: 1 month

This spell was created by Zack Jones.

* - (a strand of copper wire wrapped around a lodestone and an object worth at least 5 gold pieces)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

WheelersMinis

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