Level
Cantrip
Casting Time
No Action
Range/Area
Self
Components
S, M *
Duration
Special 3 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Fire
You summon a totem of one of the 4 elements listed below. Each totem provides an advantage of some kind while within it radius. Totems have 5 hit points each.
Totems:
- Water - Heals all allies or party members for 5 health points each minute until the totem ends or the ally/party member leaves the totem radius.
- Fire - 3 damage to any enemy with the radius each minute, until the enemy moves out of the radius, the totem is destroyed, or spell ends.
- Earth - Totem creates a dirt shield protecting all allies/party members with in the shield. (Add 1d6 to any saving throw)
- Air - All allies/party members with the radius of the totem get an extra attack. (Melee or Ranged)
At Higher Levels: My create 2 totems at LVL 10
* - (An Opal of Elements)
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