Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
When you have temporary hit points, you may choose to transfer your excess life force by gently exhaling a plume of spores at your target. On contact, the target is revitalized with an amount of temporary hit points up to the amount of temporary hit points you possess.
- You may choose how many hit points are transferred at the time of casting the spell.
- A target can only be targeted once per three rounds.
- You may only transfer temporary hit points in this manner.
- The temporary hit points fade away by the end of 3 hours, evenly distributed over that time.
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