Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

When you have temporary hit points, you may choose to transfer your excess life force by gently exhaling a plume of spores at your target.  On contact, the target is revitalized with an amount of temporary hit points up to the amount of temporary hit points you possess.  

  • You may choose how many hit points are transferred at the time of casting the spell.  
  • A target can only be targeted once per three rounds.
  • You may only transfer temporary hit points in this manner.  
  • The temporary hit points fade away by the end of 3 hours, evenly distributed over that time. 
* - (Temporary HP)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Crowcus

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