A wall of glowing, spectral glyphs rises from the ground at a point you choose in range. You can make the wall up to 50ft long, 15ft high and 5ft thick. The wall sheds bright light for 10ft and dim light for an extra 10ft. You can shape the wall however you choose so long it makes one continuous path along the ground. The wall lasts for the duration. If the wall cuts through a creature's space when it appears, the creature within the area's pushed to one side of the wall (your choice).
The glyphs evolve with each passing moment, creating a magic ward that prevents creatures from passing through the wall unless they can decipher the glyphs. Any creature (other than you) that attempts to pass through the wall for the 1st time on a turn must make an Intelligence save. On a failure, the creature takes 4d6 psychic damage and is stunned until the end of its next turn. On a success, the creature can safely pass through the wall for the rest of the turn. A creature that can read all languages, such as with Comprehend Languages, passes automatically.
At Higher Levels. When you cast this spell using a slot of 5th or higher, the damage increases by 1d6 for each slot above 5th.
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