Level
3rd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
S
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You touch a willing creature and evolve its natural aspects for the duration described below. Concentration isn't required if you cast this spell targeting a creature already under this spell. When you do, use the Enchanted effects as well.
- If the creature has natural armour, its AC increases by 1. (Enchanted: +2)
- If the creature has natural weapons, those weapons get a +1 bonus to attack and damage rolls. (Enchanted: +2 bonus, and the weapons count as magical.)
- The range doubles if the creature has special senses, such as Darkvision, Tremorsense, or Blindsight. (Enchanted: tripled)
- The creature's speed increases by 10ft, and its jump distance doubles. (Enchanted: 20ft, tripled)
Comments