Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

As you hold your hands up each hand bursts into flames and, 4 during bolts of flames shoots forth from your outstretched palms. You can aim at 1 or 2 creatures, and each creature must make a Dexterity saving throw for each bolt. Each bolt deals 2d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each bolt and each slot level above 1st.

At Higher Levels. If cast at level 5 the number of bolts are increased to a total of 6.And each creature is now on fire if they fail the saving throws. 

At Higher Levels. At level 8 the number of total bolts is 10, and can target up to 4 creatures, each Bolt deals 1D12+10 and critical rolls hit between 18-20.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie

FeVolmir

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