As you hold your hands up each hand bursts into flames and, 4 during bolts of flames shoots forth from your outstretched palms. You can aim at 1 or 2 creatures, and each creature must make a Dexterity saving throw for each bolt. Each bolt deals 2d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each bolt and each slot level above 1st.
At Higher Levels. If cast at level 5 the number of bolts are increased to a total of 6.And each creature is now on fire if they fail the saving throws.
At Higher Levels. At level 8 the number of total bolts is 10, and can target up to 4 creatures, each Bolt deals 1D12+10 and critical rolls hit between 18-20.
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