Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V
Duration
Special
School
Necromancy
Attack/Save
None
Damage/Effect
Teleportation

You and up to five willing creatures within range have a ghostly form covers over your choice of limb e.g., arms, legs or head. If you choose an arm, the arms and any weapon/item you're holding and are able to shift your ghostly limbs through walls and other objects. Your whole body can't go though the wall or object just the limb and weapon/item.

However this can't be done to living creatures without harming them. If this is done to a creature, and the creature if unaware of direct danger they take an automatic critical hit x3 as the weapon tunnels though its body. If the creature is alert to danger, already attacked or searching, roll an attack and critical hits are now between 16-20. 

If you let go of the weapon or item your holding it becomes solid and imbedded in what ever its left in.

This spell lasts up to 1 hour unless dispelled by caster or the individual takes 1 action to concentrate and dispel it themselves. 

 

 

 

Spell Tags: Teleportation

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

FeVolmir

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