The caster chooses one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object becomes hot to the touch. As a bonus action the caster can toss the object to a target within 15 feet. The target must make a dexterity saving throw. On a failed save the target misses the catch; the object and the target both take 2d10 fire damage and the spell ends. On a successful save the target can choose a new target to toss the object to as a bonus action. If the spell reaches the end of its duration it deals 2d10 fire damage to only the object used.
If you cast this spell again, the spell ends early on any objects still affected by it.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher the damage increases by 1d10 for each slot level above 1st.
Previous Versions
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6/17/2023 10:47:49 PM
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Coming Soon
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