You perform a ritual to imbue the gem used for the spell's casting with blood magic. To do so, you spend one hit die as part of casting the spell. You can not regain hit die expended in this way for the duration. Your current hit points and hit point maximum are reduced by 2 for each hit die spent.
The bloodstone holds the hit die you expend into it and uses them for its effects. A bloodstone is a magical object that can be used in one of two ways:
-Heal: As a bonus action, a creature holding the bloodstone can restore hit points to themselves or a creature they touch. The amount of hit points converted equals one or more of the hit die imbued into the stone. Once used in this way, the die is expended.
_Harm: As a bonus action, a creature holding the bloodstone can use it to imbue their next weapon attack with additional damage. Until the creature's turn ends, the next time they hit with a weapon attack, the attack deals other necrotic damages equal to one of the hit die imbued into the stone. A hit die used in this way is expanded. If no attack hits for the duration, no hit die expands.
Once a stone is depleted of hit die, the spell ends. When the spell ends, the stone becomes non-magical, and the caster's maximum hit points reduction immediately ends (although their current hit points are unaffected).
At Higher levels. When you cast this spell using a spell slot of 2nd level or higher, you can expend one additional hit die into the gem for each slot level above 1st.
* - (A non-magical gem worth at least 50 gp)
Comments