Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

When you strike a foe with a melee weapon attack, you can immediately cast blood armor as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks.

If the creature you struck was a celestial, blood armor also grants you advantage on Charisma saving throws for the duration of the spell.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

DemolitionSkeet

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