Level
7th
Casting Time
1 Bonus Action
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Frightened

You tap into the dark power of blood magic, forging a connection between your life force and the essence of your enemies. As you cast this spell, you draw upon the blood around you, which swirls and coalesces into a viscous liquid that envelops your body, occasionally releasing bursts of blood when creatures get too close.

For the duration, you gain the following benefits:

  • You have advantage on saving throws against spells and magical effects that would cause you to lose hit points or have your life force drained.
  • When you deal damage to a creature with a melee weapon attack, you regain hit points equal to half the damage dealt (rounded down).
  • Once per turn, when you reduce a creature to 0 hit points, you gain temporary hit points equal to your spellcasting ability modifier + your proficiency bonus.
  • While under the effects of this spell, you emanate an aura of menace, causing creatures of your choice within 10 feet of you to make a Wisdom saving throw. On a failed save, the creature is frightened for the duration or until it takes any damage. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the temporary hit points gained when reducing a creature to 0 hit points increase by 5 for each slot level above 7th.

* - (1 pint of blood within 10 feet)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

JorgeWashingmachine

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