You imbue benevolent magic into a trinket you touch a creature holding the trinket gains the benefits of it while the spell lasts. When you cast this spell choose one of the following benefits for the trinket to grant.
Memory
if the wearer retraces the steps they took since the beginning of their last turn, they only spend 1 foot of movement for every 2 feet they move.
Balance
Before making an ability check, the wearer can take a roll of 10 on the d20 for the check instead of rolling
Grace
if the wearer fails an ability check or saving throw and would be knocked prone they can reroll the check or save and must use the new result
Wisdom
The wearer has advantage on Insight checks
Clever
The wearer can swap their initiative count with a willing ally they can see when initiative is rolled.
Freedom
the wearer can move 5 feet at the start of their turn without drawing attacks of opportunity. they can't do so again until they move 0 feet on one of their turns.
Level
1st
Casting Time
10 Minutes
Range/Area
Touch
Components
V, S, M
Duration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Comments