A willing creature you touch is imbued with a highly critical and distrustful view of those around it, giving the creature an edge against certain magical effects, but making it behave distantly and abrasively in certain social situations. Until the spell ends, the creature can roll its choice of an Intelligence or Charisma save immediately after it fails a saving throw against being charmed or frightened and, on a success, is able to act as though it had succeeded on the original saving throw. However, the creature makes all rolls for Insight, Deception, Performance and Persuasion skill checks at disadvantage for the duration of this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
* - (a whisker or bit of fur from any variety of cat)
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