Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
Lightning surges through your veins shrouding you in an ethereal glow. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- Your maximum hit points increases by 75. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons, In addition any melee attack roll you make is a critical hit on a roll of 19 or 20 on the d20.
- When you hit a target with a weapon attack, that target takes an extra 3d12 force damage plus an additional 3d12 force damage on a critical hit.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
- Whenever you are forced to make a saving throw while transformed you can you your reaction to add your Spellcasting modifier to the roll. Additionally if you are subjected to an effect that allows you to make a Dexterity, Strength or Constitution saving throw to take only half damage, you instead take no damage if you succed on the saving throw, and only take half damage if you fail.
- Whenever an attack is made against you, you can use a reaction to add your Spellcasting modifier to your Armor Class.
Immediately after the spell ends, you must succeed on a DC 20 Constitution saving throw or suffer one level of exhaustion.
* - (the bottled breath of an Elder Tempest)Previous Versions
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6/21/2023 10:52:23 PM
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