Level
2nd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Acid
As a bonus action after dealing piercing or slashing damage to a creature who has blood, you force the target to make a Strength saving throw or have their speed reduced to 0 until the start of their next turn and take and additional 1d6 acid damage as the blood from their wound roots them in place.
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