Level
2nd
Casting Time
1 Action
Range/Area
Self 30 ft.
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You channel your inner and very outer animal spirit energies. You may only cast this spell while transformed into a beast or monstrosity, and you may cast this spell as normal, regardless of whether or not you have retained your spell casting feature or pact magic. You create an effect or your choosing based on the traits of the creature you are transformed into. If there are more than one trait available, you choose one.

Amphibious/water breathing/hold breath: You rapidly release compresed air in a 30ft cone from you. Each creature caught in the cone must make a Strength saving throw or take 4d8 bludgeoning damage and be pushed 15ft back and knocked prone. On a succesful save a creature only takes half damage

Keen senses: You focus your senses, you know the locations of all creatures within 60ft. A hidden creature must make dexterity saving throw to avoid being detected this way.

Standing leap/pounce: You compress powerful muscles and spring powerfully into the air and land in an unocupied space within 30ft without provoking oppertunity attacks, each creature within 5ft of where you land must make dexterity saving or take 3d10 bludgeoning damage and be knocked prone. On a succesful save they take only half damage.

Charge: Strength becomes you and you rocket forward like a landslide. When you do so, you immediately move 30ft in a straight line without provoking oppertunity attacks. If you path is blocked by an object, you stop moving there. All creatures, objects and structures that you move through and into must make a strength saving throw or take 3d12 force damage and be knocked prone. Taking only half damage on a succes.

Flyby: Wing and sharpened talons become like the wind. When you do so, you may fly 30ft without provoking oppertunity attacks, each creature within 5ft of you during this movement must make dexterity saving throw or take 3d8 slashing damage. Taking only half damage on a success. This movement may not broken up by your normal, and is not a part of your regular movement. A creature may only take this damage once per spell cast.

Blood frenzy/relentless/rage ability: A fiery rage boils your blood(if present). When you do so, you take an attack option from your transformed stat block (this can be multiattack). When making attacks on this turn, you may now move 10ft without provoking oppertunity attacks before or after you make each attack. Furthermore, if you attack a different creature with each attack, you may make an addtional melee weapon attack, using an attack bonus of one of your attack, this attack deals 2d6 + 4 bludgeoning or slashing damage.

Pack tactics: The spirit of cooperation and bloody murder compels you. When you do so, you take the attack action as normal (this can be multiattack), however you may choose an ally within 60ft of you, that ally may use their reaction to either move up their speed in any direction of their choice, or make a single weapon attack.

Available For: Druid (Legacy)

Nisce

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