Level
5th
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
generates a electric field around the arrow, until the electricity consumes the arrow becoming uncontrollable and you must do a Wisdom saving throw to control it.and separates into 4 smaller bolts that deal 8d1 lightning damage. Once the lightning hits an object it causes 8d6 lightning damage. Each creature must take a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning can ignite flammable objects in the area that are not being worn or carries.
AT HIGHER LEVELS: when you cast this spell using a spell slot of 6th or higher, the damage increases by 1d3 for each slot level above 5th.
* - (arrow and rod of amber)
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