"The Izzet specialize in unnatural disaster!" - Elizabeth, Guildless Paragon
As a reaction to an enemy making an attack or casting a spell, you conjure a localized storm of swirling wind, lightning, and thunder around that enemy. The localized storm is a 5-foot-diameter, 30-foot-high cylinder centered on that enemy. The localized storm sucks up any Medium or smaller creature or objects within its 5-foot-diameter that are not secured to anything.
A creature must make a Dexterity saving throw the first time on a turn that it enters the localized storm, including when the localized storm first appears. A creature takes 2d6 lightning damage on a failed save, or half as much on a successful one. In addition, a Large or smaller creature must also succeed on a Strength saving throw or become restrained in the localized storm until the spell ends.
A restrained creature can use an action to make a Strength or Dexterity check against your spell save DC. If successful, the creature is no longer restrained by the localized storm and is hurled 1d6 x 10 feet away from it in a random direction.
Overload: This spell can be cast using a 7-th level spell slot instead. If this spell is overloaded, instead of targeting a single enemy, this spell targets EACH enemy within a 30-foot-diameter, 30-foot-high cylinder centered on an enemy of your choice. If this spell is overloaded, damage is increased from 2d6 lightning damage to 7d6 lightning damage.
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