Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

You target two humanoid skeletons within range that are either dead or under your control. You fuse their bones together into a single large skeleton that obeys your commands. The fused skeleton has the following statistics:

  • AC: 13 (natural armor)
  • HP: 26 (4d10 + 4)
  • Speed: 30 ft.
  • STR: 16 (+3), DEX: 14 (+2), CON: 13 (+1), INT: 6 (-2), WIS: 8 (-1), CHA: 5 (-3)
  • Damage Immunities: poison
  • Condition Immunities: exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: understands the languages you speak
  • Challenge: 1 (200 XP)

Actions

  • Multiattack. The skeleton makes two attacks with its claws or one attack with its bite.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

The fused skeleton remains under your control until the spell ends or you lose concentration. When the spell ends, the fused skeleton falls apart into its original components.

* - (Two Humanoid skeletons)

Available For: Cleric (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

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