You transform into an avatar composed of the main elements. Until the spell ends you, you are immune to Cold, Fire, and Lightning damage. A cascade of fire, frost, and lightning surround your body in a 20-foot radius, shining brightly in the same area, and dim light for and additional 20 feet. When a creature enters the radius for the first time or starts its turn there it takes 3d8 Fire, Cold, or Lighting damage (your choice).
You can use your action to conjure a line of fire 60 feet long and 5 feet wide. All creatures caught in the area of the line must make a Dexterity saving throw. On a failure they take 6d8 Fire damage and half as much on a successful save. All flammable objects that are not being worn or carried in the area are ignited as well.
You may also use your action to cause a 30-foot cone of frigid wind to emit from your hand. All creatures in the 30-foot area must make a Constitution saving throw, on a failure the creatures take 6d8 Cold damage and is Frozen in place for 10 minutes or until they take damage again. On a success they are not Frozen and take half damage.
Additionally, you may use your action to summon a bolt of lightning, hitting a target that you can see within 60 feet, all creatures within 10 feet of the impact must make a Dexterity saving throw. On a failed save, they are stuck by an arc of lightning from the blast and take 6d8 Lightning damage and cannot take a Reaction. On a successful save, they take half damage and don't have their Reaction suppressed.
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