The caster takes control of another humanoid's worn armor. If the target of the spell is not wearing any armor this spell has no effect. While controlling said armor, the caster can choose between the following effects until the spell ends or the user changes the effect as a bonus action:
Shifting Armor: The caster can choose to either raise or lower the target's AC by the amount provided by the armor.
Compressing Armor: The armor compresses around the wearer, dealing 1d4+ double the AC provided by the armor.
Weighted Armor: The armor becomes heavier or lighter, lowering or raising the wearer's movement speed by 10.
Casting at higher levels: When the caster reaches levels 5, 11, and 17 the spell affects one extra humanoid.
* - (A piece of iron and a strip of leather)
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