You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Armadillo's Shell. The target has advantage to cannot be proned, It also has +2AC.
Snake's Bite. The target has advantage on Oportunity Attacks, It also has 1D6 Poison Damage with natural weapons .
Cheeta's Speed. The target has advantage on Initiative rolls. It also has +10 movement speed.
Lizzard's Thorns. The target has advantage on Grapple checks, It also has 1D6 Piercing Damage when it takes damage.
Nekomata's Magic. The target has advantage on concentration checks, It also grants +2 to Spell Save DC and Spellcast Modifier.
Shark's Breath. The target has no disvantage on Attack Rolls under water, It also can hold his breath during 2 + Con Bonus plus Two.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
* - (fur, chitin, scale or a feather from a beast)
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