Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

Most creatures percieve time at a similar speed. Many animals and insects however, recieve information at a slower pace, giving them more time to react. You've figured out how to alter your perception of time, opening a window of opportunity.  As others move slower from your perspective, you move faster from theirs.

  1. Gain a second action each turn.
  2. Creatures you can see have disadvantage on attacks or spells that target you.
  3. Spell attacks that require a saving throw:
    • If the spell has visible effects, a successful save does no damage.
    • If the spell can not be seen by the naked eye, no save can be made.
  4. Your life span is shortened by 1d12 months.
  5. Speech (incoming and outgoing) becomes incoherent for the duration.
    • Somatic-only component spells count as non-visible spells unless you can read lips.
  6. When hit by psychic damage:
    • Automatically breaks concentration on this spell.
    • Minus 1d4 to all rolls.

Available For: Wizard (Legacy)

ninjamonkieswithgunz7670

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