Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Most creatures percieve time at a similar speed. Many animals and insects however, recieve information at a slower pace, giving them more time to react. You've figured out how to alter your perception of time, opening a window of opportunity. As others move slower from your perspective, you move faster from theirs.
- Gain a second action each turn.
- Creatures you can see have disadvantage on attacks or spells that target you.
- Spell attacks that require a saving throw:
- If the spell has visible effects, a successful save does no damage.
- If the spell can not be seen by the naked eye, no save can be made.
- Your life span is shortened by 1d12 months.
- Speech (incoming and outgoing) becomes incoherent for the duration.
- Somatic-only component spells count as non-visible spells unless you can read lips.
- When hit by psychic damage:
- Automatically breaks concentration on this spell.
- Minus 1d4 to all rolls.
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