Level
6th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You lignify and agitate your natural unstable magics, should they be present. When you do so, You gain the following benefits:

  • You radiate darkness in 60ft, causing all nonmagical lighting to dim, from bright light to dim light or from dim light to darkness. Within 30ft this darkness intensifies, giving you and all allies within 30ft half cover.
  • You gain a 50ft fly speed (hover), and 50ft burrow and swim speed.
  • You are only partially present, in the form of roiling masses of burning black sand, when it is not your turn, you gain resistance to bludgeoning, piercing, slashing, force, fire and thunder damage, as you have no corporeal form.
  • When an enemy enters the half cover granted by this effect for the first time on a turn or starts its turn there, that creature has to make a dexterity saving throw or take 3d6 fire damage, taking half damage on a success. On your turn you may as a bonus action, cause a creature within this aura to make a dexterity saving throw or take this damage again.

In addition, any creature that percieves you is dissoriented. Any creature of cr 4 or lower is under the effects of the poisoned condition while they can see you.

* - (1 benadryl)

Available For: Sorcerer (Legacy)

Nisce

Comments

Posts Quoted:
Reply
Clear All Quotes