Enter a state of focus while converting arcane energy into dense projectile ammunition. For the spell's duration, all ranged weapon attacks that target a single enemy are spell attacks and deal an additional 5d10 force damage.
When declaring an attack, choose a part that the target creature has:
Center Mass: You have an additional +1 to hit
Arms: On hit, the target must make a CON saving throw or they have disadvantage on their next attack roll made with that arm. If they are carrying a weapon or shield in the struck arm, they drop that item and must use their bonus action to pick it up.
Leg: On hit, the target must make a DEX saving throw or fall prone.
Head: On hit, the target must make a CON saving throw, or they gain disadvantage on all saving throws for 1 minute.
While this spell is active, your movement speed is reduced to 0 for its duration, and you have disadvantage on DEX saving throws.
This spell can be ended as a bonus action or reaction, and it ends automatically if the caster is involuntarily moved by and external force, loses consciousness or is incapacitated.
At higher levels: Attacks made while this spell is active gain an additional +1 to hit and deal an additional 1d10 force damage for each spell slot used above 6th level.