Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
5 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
The caster gestures towards one creature it can see within range. The creature must then make a Wisdom saving throw against the caster's spell save DC. If it fails, any time it lies during the duration of the spell it takes 1d6 psychic damage, which it is unaware of until it has taken at least half of its health. If it succeeds, nothing happens.
For every spell level above one this spell it cast with, it deals an additional 1d6 psychic damage.
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