Level
7th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

A white ball flies from your tossing hand to a point you choose within range, and then lingers at a chosen point within range for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the small white ball blossoms quietly into a huge, ice laden snowball. Each creature in a 20-foot-radius sphere centered on that point must make Dexterity saving throws. A creature takes ice damage equal to the total accumulated damage and loses their next attack due to disorientation on a failed save . 

The spell's base damage is 12d6. If at the end of your turn the ball has not yet detonated, the damage increases by 1d6.

If the lingering ball is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the ball to erupt in frost. On a successful save, the creature can throw the ball up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the ball erupts.

Unless the area is already freezing, the snow and ice from the Snowball will melt quickly, with no lasting effects on the surrounding area other than maybe some superficial mud

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

* - (One 50 gp diamond)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Forlonok