Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Bludgeoning
You hold out your hand and conjure a small ball of water that you shoot forward on a hit, The target takes 1d10 bludgeoning damage. The water disappears after you hit or miss your target.
This spell can put out a 5ft square of nonmagical fire.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
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