Level
2nd
Casting Time
1 Action
Range/Area
5,000 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Combat
You disrupt the flow of energy around one ship you can see within range. The target’s engineer must make a Wisdom saving throw. If there is no creature in that role, the save automatically fails. On a failed save, the target’s shield generator is disabled for the duration. If there is a creature in the Engineer role that isn't incapacitated, it can attempt the saving throw again at the end of each of their turns, ending the effect on a success.
* - (a crystal tuning fork)
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