Level
Cantrip
Casting Time
1 Action
Range/Area
Self 30 ft.
Components
V, S
Duration
Special 24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

Your magic turns yourself into your beast form.  You transform yourself into the form of a Large or smaller beast. 

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. Your game statistics are replaced by the statistics of the chosen beast, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. you assume the hit points of your new form, and when you revert to its normal form, you return to the number of hit points you had before you transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

Spell Tags: Shapechanging

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

NeonRayne

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