As an action, pick an unoccupied spot within 30ft of you that you can see and teleport to that location. Upon doing so, a spiritual blade marks the location of which you teleported from and draws a spiritual tether in a straight line to you that only you can see.
You may use your reaction, at any point before the end of your next turn, to have the blade sever the tether and pull you back into it’s space. As you travel in a straight line towards the spiritual blade as pure energy, all creatures and objects that are currently in the path of trajectory must make a Constitution Saving Throw against your Spell Save DC. On a failed save the targets take 2d8 force damage, and half as much on a successful one.
At the end of your next turn, if you have not used your reaction to activate the spell, it triggers anyway without the use of a reaction and can be used to harm creatures or objects as noted above.
The spiritual blade is visible by all for as long as the spell remains active. It can be destroyed which will end the spell early and leave the castor unable to teleport back to it’s place. It is an incorporeal object with 1 Hit Point, an Armor Class of 10, and is immune to damage from nonmagical sources.
Upcasting this spell to a level above second allows the user to teleport 5ft farther and adds 1d8 of force damage.
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