Level
9th
Casting Time
1 Hour Ritual
Range/Area
15 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure one of eight different Spirits to aid you until you dismiss them or they are reduced to 0 hp. This Spirit is the soul of someone who was formally alive and grew a name for themselves. If a Spirit is reduced to 0 HP, the soul of that Spirit is destroyed and can only be recreated with the use of a Wish spell. This Spirit must obey your commands no matter the order. Once you cast this Spell, you can not do so again for 100 years. Choose one of the Spirit Types from below and work with your GM to determine which Spirit is conjured. This Spirit has 20 Class Levels and gains an additional Feature determined by its Type. 

(I recommend creating an official character sheet for this Spirit. Taking into account race, background, etc.)
(You also may discuss with your GM about using a different class other than the one(s) associated with the chosen Spirit Type.)

  • Rider Type: (Any Class) 
    Rider’s Mount Feature: If this Spirit is mounted or driving any type of Vehicle, the Movement Speed is increase by 50 feet and the Spirit has the Mounted Combatant Feat.
  • Assassin Type: (Rogue)
    Assassin’s Touch Feature: This Spirit lands a Critical Hit on a roll of 18-20. When this Spirit lands a Critical Hit, it deals x3 damage instead of x2. 
  • Saber Type: (Fighter or Paladin)
    Saber’s Blade Feature: While this Spirit is wielding a bladed weapon they gain a +3 to their AC and treat that weapon as a +2  magical weapon, only while they are using it.
  • Archer Type: (Ranger or Gunslinger)
    Archer’s Shot Feature: This Spirit creates any ammunition their weapon would need as a Free Action and ignore any Reload mechanics. A Ranged Weapon wielded by this Spirit becomes a +5 magical weapon, only while they are using it. They also gain the Sharp Shooter Feat.
  • Berserker Type: (Barbarian)
    Berserker’s Wrath Feature: If this Spirit would be reduced to 0 HP, it makes a DC 10 Constitution Saving Throw, on a success it is reduced to 1 HP instead. The DC for this save increases by 2 after each Success and resets to 10 after a Long Rest or they fail the save.
  • Lancer Type: (Monk)
    Lancer’s Reach Feature: This Spirit’s reach is increase by 15 feet, in addition to any reach they normally would have and gain the Sentinel Feat.
  • Caster Type: (Sorcerer, Bard, Wizard, Cleric)  
    Caster’s Magic Feature: Double all Spell Slots this Spirit would normally have.
  • Beast Type: (Druid)
    Beast’s Fury Feature: This Spirit has Advantage on all Melee Attack Roll, as well as on Strength and Dexterity Saving Throws. Additionally they gain a +2 to their AC, with or without armor.  
* - (A personal object related to the Spirit you wish to conjure.)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CrimsonSky44

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